fake or fate

The psychological archetypes of fake or fate: what kind of liar are you?

What kind of liar (or judge) are you? fake or fate assigns every profile one of 10 archetypes. It is not a quiz with preset answers, nor a label picked by feel: it is the result of verifiable conditions on your own numbers.

How your archetype is decided

Your profile carries two ratings that move with every reveal and every vote: Persuasiveness, which rises when you fool people, and Discernment, which rises when you guess right. The archetype is decided by comparing those two ratings against thresholds, together with how many statements you have published and how many votes you have cast.

The conditions are checked in order and the first one that fires wins: clear both high thresholds and you are the Chameleon, excel at judging and you are the Oracle, fool many while publishing little and you are the Trickster. The Sceptic is not a bad verdict: it is the starting point for anyone who has not yet crossed any threshold.

The 10 archetypes, and how they change

Oracle, Trickster, Chameleon, Judge, Illusionist, Prosecutor, Manipulator, Confessor, Daredevil, Sceptic. Each describes a different balance between convincing and reading: some build flawless deceptions, some see through everyone else's, some gamble and some calculate.

Your archetype is not fixed, and the game does not leave you guessing how to change it: your profile shows which archetype is closest and exactly what you are missing to reach it: how many points, how many statements, how many votes.

The radar and the Narrative Fingerprint

Alongside the archetype, your public profile shows a radar of 8 behavioural dimensions. It is a separate instrument with its own thresholds: each dimension unlocks once you have enough material for it to mean something: some need 3 reveals, others 5 votes cast.

After 3 reveals the AI also generates your Narrative Fingerprint: 3-4 sentences describing your narrative style, regenerable every 7 days as the way you play changes.